The VR Industry at a Glance

 

YES VR INFORMATION

The VR Industry at a Glance by James Palfi

Limits of The VR Industry

The VR Industry is new by technology standards. It is the main predecessor from video games. The main advantage of VR is a whole immersive 3D experience whereas video games are 2D and at the end of the day you know that you are looking at a screen.

One of the drawbacks that VR has of the moment is in general the graphics are not as good as their video game counterparts. The main reason for this is that it is easier to program something that you just look at; screen as opposed to an immersive experience. Plus with a screen it is easier to simulate a world where as with Immersive VR you would need a much larger space to interact with.

https://venturebeat.com/2015/12/30/to-handle-vr-graphics-gaming-pcs-have-to-be-7-times-more-powerful/

This article even though it was written in 2015 is still relevant today. The main take away is that in order for a computer to run a VR game it has to be on average 7 times more powerful than it would otherwise need to be playing a normal computer game.

Benefits of VR Training

Training is basically doing the same thing over and over again. Like video games VR is a powerful tool for hand eye coordination. Because with some VR games you are not necessarily using a controller. You are using your eyes and a headset to do what you would otherwise be doing in real life. This is even more so true of surgeons. There has been studies that surgeons who use video games and VR for fun and for training do up to 30% better than surgeons that do not play video games or VR.

https://www.reuters.com/article/us-surgery-games-idUSN2J30397820070219

 Another undeniable benefit of VR training is for drivers, especially driving simulators. Video games in my opinion would be only slightly helpful because at the end of the day you are pushing buttons on a controller. Whereas with VR and a simulator it is as if you are driving and there is none of that if you crash you will die mentality.

https://www.smartcitiesdive.com/ex/sustainablecitiescollective/friday-fun-using-virtual-reality-create-safer-drivers/1090332/

Another benefit of VR training is it is training in a very promising job market and this will only be more so true in the future. Although through technological and revolutionary shifts throughout history like the industrial revolution, and the computer age some jobs are replaced by machines a lot of jobs are created that didn’t exist before the technological change. Think any job that requires a computer for example.

https://fee.org/articles/technology-creates-more-jobs-than-it-destroys/  

‘This VR training could be training for jobs that wouldn’t exist otherwise. VR designer, VR tester, coder, etc. From the article: Employers are facing a dilemma: Their workforce needs to learn new skills, upgrade existing capabilities of complete compliance training, but may not be able to do so in person given the current environment.’

With VR now and in the future VR training could be used when training otherwise could not be done.  

Cost of VR training

Because VR is a new technology in general it is expensive. This has always been the case with technology. Technology gets cheaper and less expensive over time. But with the cost of VR training it is largely influenced on what it is being used for.

For example, a pick packer could learn their job on site and if they were doing a VR simulation of it. Not only would it not add anything but it would be more expensive. The pick packer could be trained in real life with next to no cost.

On the flip side though VR could be very cost effective for certain types of training. For example drivers and especially younger drivers and drivers with more difficulties, like those with disabilities. The amount of money that could be saved by using VR as opposed to not using it could cost society more in  car related accidents, deaths and insurance claims.

One of the wonderful things about VR training is it can be a supplemental training. So the driver does real world driving but also does VR training as well.

There is a level, which I view at the highest which only VR training can be used for it or a very large part of the training and that is pilots.

Because of the danger of flying an airplane the best way to do it is to have the pilot in a VR or simulator. The amount of money that is saved from planes not crashing is easily worth the amount the VR training costs.

Dependent on the course teaching it via VR in instances could be more cost effective. You don’t have to pay for the teachers, trainers, some course material like books, etc. As well as it would be much easier to reach people at large. There is also scope because of the digitization of the VR to multiple or repeatedly roll out the course material with not that much extra in terms of cost.

 

 

 

 

 

 

 

 

 

Give Examples of type of Content/Articles that would engage our audience

People want to know about the benefits and advantages of a product, even more so if it is new. For starters people that would be most interested in VR would be the primary target market gamers.

There could be a comparison of VR compared to video games. As I brought up before about for gaming purposes the main problem is the graphics difference, especially for the same game. But when the technological milestone is passed where the average VR video game is better than a normal one then gamers would be very interested in that.

There is also the matter of price and as it stands VR for video games is more expensive than video games. However you could highlight the games that are not available elsewhere and this would give it a more of an exclusivity advantage.

People like up and comers in addition to businesses. A story of where the company started from and where it is going and if the business becomes more mainstream worldwide.  

  

Comments